AAccept a Double - to agree to the opponent's offer to double. The opposite of Refuse a Double
Ace Point - a player's 1-point
Ahead in the Count/Ahead in the Race – when a player has a lower pip count comparing his opponent; see count
Anchor – when a player's point is taken by at least two checkers in his opponent's home board
Attacking Game – see Blitz
Automatic Doubles/Automatics – an alternative rule used in money games, according to which the stakes are doubled if both players throw the same number on the roll that opens the game
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